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#Fifa 16 forums pro
Please test this, it´s an easy version of legendary, but not as cheap as Pro level. Maybe a marking of 53 will do the sweet spot. Tried 55 for CPU this morning and the game became way more dificult, not only attacking but also defending, because CPU was constantly getting the ball and making fast transitions, geting me out of position too many times. increasing Marking may also be a good idea. Like I said, it´s feeling too easy now so I might bump pass speed for CPU and reduce a little the FT control. but this 45/40 really makes them play slow, giving you more chances to position yourself in time to cut passing lanes etc. For example, if you use pass speed 40/40, it´s like CPU still has a big advantage, passin too fast all around the field. I´ve realised that sliders work wonders if there´s some discrepancy. If indeed gets too easy, then some minor tweaks will occur, but very small ones. might even be too easy now, still need to play some matches against tough teams. With this set, Legendary is as fair as you could have. Run frequency - 50/50 (to make CPU a bit more dangerous) Shot error - 51/51 (to make shots a bit faster and dangerous) Pass error - 55/60 (this removes all the urgency in CPU passing around, but might decrease it to 58)
#Fifa 16 forums Patch
Ok while the new patch won´t get to us console gamers, I´ve been playing some CM and tweaking sliders, and the best I can get for now are the following changes: Try at will and give me sugestions as well, but remember, the main purpose is to let the sliders as close to the default ones as possible. Still may change a value or two, but for now I´ve been playing with these and quite like it. But at least CPU won´t kill you with super fast first time passing and first time shooting with no preparation. Please notice that this won´t lower pass % for CPU (that seems to be impossible whatsoever), or some tiki taka here and there. On default values, CPU has irrealistic advantage, and this way, it plays a bit slower.Īs you may see, changes are not drastic at all (apart from GK´s), and that makes the game play almost as the default values, wich is great, without abusing us.
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Ok, about other values, most have a small discrepancy and that´s necessary to keep a good balance of dificulty on Legendary. Run Frequency: 50/50 (with the new line settings, CPU will still attack in a balanced way)įirst Touch Control: 50/60 (this will make the game very balanced, CPU not overpowered, and Human not underrated) GK Ability: 15/15 (great saves, but CPU won´t catch the ball everytime, this is a must, trust me. Injury Frequency: 60/60 (proved already a good value in the long run) Pass Speed: 45/40 (Important! Avoids CPU bullet passing abuse, still testing) Pass Error: 55/60 (more passing error from CPU, but still able to pass around) Shot Error: 51/51 (CPU still shoots long, but not as effective)
#Fifa 16 forums manual
Game: FIFA 16 Next Gen (Camera: Tele Broadcast default)Ĭontrols: Semi (cross, pass and shoot)/Assisted (through balls)/ manual long pass/airball switchĪcceleration: 50/48 (slower reactions on CPU makes defending easier) So here´s what I´m using right now in my Career mode with Estoril (3.5 rated team). In the end its quite a personal taste thing. Though that might be good in one hand, it changes completely the game and kills some of the beautifull things CPU is capable of, or at least tries to. He has a huge effort behind the scenes along with Orion, but in my case, I don´t like sliders moving that much because they change the way the CPU plays. MAtt10´s going for the slow pace no tikitaka type of gameplay, and that´s great. even with some slight preference adjustments, but they are still a bit too radical for my taste. That said, I did try some sliders here for WC and Legendary, mainly the Comunity Sliders. I want to feel the dificulty when I play against top teams in decisive matches, and I want to feel more control when I play against weaker teams. The reason is some siders provide a nice experience for Pro level, but it´s still a easy level to play, and after some time, the challenge is quite gone. I´ve been reading and testing sliders from all over this forum but I´ve always had a feeling they weren´t quite for me.